Caffeine unveils new social broadcasting platform for gaming, entertainment, and creative arts

Caffeine unveils new social broadcasting platform for gaming, entertainment, and creative arts

Today, streaming service Caffeine announced the unveiling of its new social broadcasting platform, along with tools to create and share content.

Caffeine is a completely reimagined broadcasting platform. It is social, real-time, more personal and requires no third-party software or plug-ins.

This makes it simpler, safer, and the best experience for live broadcasting. Viewers simply connect theit Facebook or Twitter accounts to the platform and you're good to go.

The Caffeine broadcasting platform and tools are currently in “pre-release” and are available at online, or on the Caffeine iOS app. 

The venture is backed by a total of $46M raised in two rounds of funding led by Andreessen Horowitz and Greylock Partners, Caffeine was co-founded by two former Apple executives, Ben Keighran (Product Design Lead for Apple TV) and Sam Roberts (Senior User Experience Designer).

“We're incredibly excited to be sharing more details on the pre-release version of Caffeine,” said Ben Keighran, CEO of Caffeine.

“I left Apple to create a company that would fundamentally change the way we create, consume, share, and monetise live content. Our goal was to re-imagine every aspect of live broadcasting - ignoring the good things we could do and focusing on the really great things instead."

"We are committed to building the best experience for creators, giving them everything they need, from the broadcasting software all the way through to how the audience discovers and enjoys their content."

"We have put together a world-class engineering and content team that will transform the way the world thinks about live broadcasting.”

Andreessen Horowitz added, “Caffeine has built a beautifully designed experience for publishers, streamers and viewers alike, with an architecture that supports more natural social interactions within groups."

"Ben and Sam are exactly the kind of founders I love to back; they are entrepreneurial, seasoned, and design driven. I am thrilled to be in a part of their team,” said John Lilly, partner at Greylock Partners and Board member at Caffeine."

Simple to use

Caffeine aims to simplify live casting in a big way. The platform has been designed with simplicity, safety, and quality at its core and offers three ways to broadcast: PC game broadcast software, webcam from a Mac or PC browser, and the Caffeine iOS app.

There is no need to stop and configure bitrates or stream keys; users can simply click to start a broadcast wherever they are.

“The PC game streaming app provides in-game overlays which creates a single screen experience for interacting with audiences and because video is in real-time all the interactions are natural and as though you are in the same room." said Keighran .

"We created built-in tools that allow broadcasters to instantly share their show on Facebook and Twitter, which allows broadcasters to quickly reach existing audiences with new content and build their Caffeine community even faster.”

Caffeine recommends content based on what you watch

A safe and friendly community

Caffeine is a social broadcasting platform, meaning that people, not content, are at the center of the experience. Users find content because of the people they follow in their social circles, and come together to experience that content.

Additionally, users have to connect with their social accounts, which leaves little room for anonymous accounts to be created to harass or abuse streamers on the platform.

The proprietary infrastructure will also deliver content and conversations with virtually no latency, which means conversations all happen in real time. 

Better for Creators

“While Caffeine launched its pre-release with gaming at its core, we are already seeing other forms of entertainment on the platform, such as live podcasts and talk shows” added Keighran.

“Our pre-release build is just the beginning. We look forward to officially launching Caffeine in the first half of 2018, and rolling out new features, including a whole new monetization system that makes it easier than ever for creators to make money. Caffeine is creating the future of broadcasting,” said Keighran.


Danielle Partis is editor of and former editor of She was named Journalist of the Year at the MCV Women in Games Awards 2019, as well as in the MCV 30 under 30 2020. Prior to Steel Media, she wrote about music and games at Team Rock.


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