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Company behind XSplit launches Player.me, a new content creation platform for gamers

Company behind XSplit launches Player.me, a new content creation platform for gamers

The company behind streaming software XSplit has launched a new destination for influencers.

Hong Kong based SplitmediaLabs has revealed Player.me, a new desktop app serving as a one-stop shop for gaming creators.

The platform contains a plethora of tools and functions to help livestreamers create, broadcast and manage their audience online. It's compatible with Twitch, Mixer, Facebook Gaming and YouTube. 

Creators will also have access to a dashboard that will track stats about their broadcasts, as well as information about events, donations and other activities.

Player.me has already attracted over 250,000 content creators in a closed beta that has been running since October last year.

Player.me dashboard

Game on

“Player.me has been in development for over two years. The acquisition with SplitmediaLabs allowed us to work with thousands of creators who helped to shape the platform into something that works for them,” said CCO and Co-Founder of Player.me Sean Fee.

“We’ve seen a number of competitors launch in the space but nothing quite like Player.me. We wanted to create the most powerful platform in the market and we’re excited to finally launch a platform that lives up to our promise- professional content creation in record time so users can focus on their fans.”

XSplit ambassador and streamer Luke “LTZonda” Taylor added: “I’ve always been a fan of XSplit as they offer an unrivalled service as part of their premium subscription but seeing what Player.me could do was extremely exciting. Content creation is very competitive. I’ve been in the industry for years and wish I had something like this when I started. I’m proud to have played a part in the platforms development and look forward to introducing the platform to creators around the world.”

Influencer Editor

Danielle Partis is Editor of InfluencerUpdate.biz. She was previously the lead content creator for TeamRock Games, as well as contributing to outlets such as Metal Hammer, both online and in-print. Prior to that, Danielle worked as a freelance PR consultant and freelance journalist for a number of outlets.

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