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Busan, Korea, Republic Of
A recent study concluded that 15 per cent of all influencer followers were fake
Company has been caught out using young influencers to promote their products
The company has developed proprietary technology to help identify fake accounts, fake followers and fake engagements or interactions over social media.
The event spent millions of dollars on pushing the event via influencer mediums
The platform is cracking down on users buying fake engagement from third-party sites
We asked out panel of experts how to decipher a genuine audience from a fake one
GameInfluencer on what to look out for
They might be making it easier for viewers to find game streams on FB but I don’t see much…
So basically a micro-influencer agency cherry picks a research study to benefit themselves…
The comment from Jagex referred to "content creators" plural. So far, there are no references to…
Some great points here by Saralyn…
Witnessing the growth of the influencer marketing space surrounding video games has been an…